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Black dragon viewer errors
Black dragon viewer errors





black dragon viewer errors

If any of the effect’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it.

  • Magical darkness spreads from a point the dragon chooses within 60 feet of it, filling a 15-foot-radius sphere until the dragon dismisses it as an action, uses this lair action again, or dies.
  • A creature that ends its turn in the cloud takes 10 (3d6) piercing damage. Any creature in the cloud when it appears must make on a DC 15 Constitution saving throw, taking 10 (3d6) piercing damage on a failed save, or half as much damage on a successful one. The cloud spreads around corners and remains until the dragon dismisses it as an action, uses this lair action again, or dies.
  • A cloud of swarming insects fills a 20-foot-radius sphere centered on a point the dragon chooses within 120 feet of it.
  • Any creature on the ground within 20 feet of such a pool must succeed on a DC 15 Strength saving throw or be pulled up to 20 feet into the water and knocked prone.
  • Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide.
  • black dragon viewer errors

    On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects the dragon can’t use the same effect two rounds in a row: Centipedes, scorpions, and snakes infest the lair, which is filled with the stench of death and decay. The lair is littered with the acid-pitted bones of previous victims and the fly-ridden carcasses of fresh kills, watched over by crumbling statues. A black dragon’s lair is a dismal cave, grotto, or ruin that is at least partially flooded, providing pools where the dragon rests, and where its victims can ferment. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.īlack dragons dwell in swamps on the frayed edges of civilization. The dragon exhales acid in a 60-­foot line that is 5 feet wide. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.Īcid Breath (Recharge 5–6). A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. Hit: 15 (2d8 + 6) bludgeoning damage.įrightful Presence. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

    BLACK DRAGON VIEWER ERRORS PLUS

    Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.Ĭlaw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. It then makes three attacks: one with its bite and two with its claws.īite. The dragon can use its Frightful Presence.







    Black dragon viewer errors